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Mobile App
Duration: 3-week sprint + 1-week revisit

Artsy - Enhancing Museum Experience & Personalization

Artsy personalizes museum visits, aggregates ticketing across venues, and turns static exhibits into connected stories, especially for visitors in unfamiliar cities.

Personalized Guided Tours
Art Database
Ticket Aggregation
App design
Artsy - Enhancing Museum Experience & Personalization hero image

What I did

Product/UX Designer using Figma (mobile), Paper sketching

What changed

Personalized Guided Tours / Art Database / Ticket Aggregation

The Problem

The current art-presentation scene is perceived as elitist and hard to access. People want to learn about art but often don’t know where to begin or find nothing personal to connect with. Ticket pre-orders can be confusing, and exhibit storytelling feels inconsistent and impersonal.

Users struggle to pre-order tickets online for some exhibitions.

Museum storytelling lacks connectivity and personality between pieces.

In an unfamiliar environment, it’s hard to plan what to see and navigate.

Notes beside artworks rarely explain process, artist insight, or ideation, so stories don’t speak to the audience.

The Solution

Create an accessible app offering personalized guided tours and an art database, reducing boredom from generic tours by tailoring experiences to user interests, plus a single aggregator for purchasing tickets.

Key Features:

01Personalized tours based on interests
02Ticket aggregation across venues
03Interactive navigation maps
04Deep artwork context and stories

Research

We conducted 12 interviews (5 male, 6 female, 1 queer) to surface needs, goals, and frustrations across visitor types. This helped us understand the various pain points museum visitors experience and how we might address them.

Personas

Sofie (26, Copenhagen, SMM)

Loves art and history, wants deeper stories to share with friends; struggles with queues, navigation, superficial trivia, and inconsistent storytelling; bad eyesight noted.

”I would want to own a Klimt painting, but the golden leaf must be sooo expensive…”

Nikolaj (26, Vilnius, Barista)

Visits with school/friends; cares more about interactive experiences than content depth; needs student discounts, good interaction design, and not to feel lonely.

”Art is something you have to experience and try yourself before talking about it…”

Albert (50, Berlin, Surgeon)

Tight schedule; family-oriented outings; seeks behind-the-scenes, process, and author’s perspective; hates crowds and ticket-finding friction.

Journey Highlights

Planning with friends
Finding who’s interested, picking a venue, comparing offers/discounts, and coordinating tickets; feelings swing from excitement to overwhelm to confusion.
Opportunities:
Save to calendar & share, personalized search.
Solo gallery visit
Search venues, book a guide, show tickets, explore, gift-shop; emotions shift frustrated to excited to dissatisfied/satisfied.
Opportunities:
Self-guided tours and an interactive map tailored to the user.

Design Process

1

Ideation

Running creative exercises to explore solution spaces

Collaborative ideation
Ran “Crazy 8’s”, “How might we…” prompts, and group brainstorming with interviewees to map solution spaces around ticketing, navigation, and storytelling depth.
2

Low-Fidelity Wireframes

Paper sketching for rapid iteration

Rapid iteration
Quick ideation on paper to focus on structure and user flows rather than visual details; enabled rapid iteration against the identified problems.
3

High-Fidelity Prototype

Creating a detailed mobile prototype in Figma

Realistic prototype
Integrated new visuals, smoother interactions, and realistic content; refined UX based on user insights and heuristic evaluation, yielding a prototype that closely resembles the end-user experience.
4

Visual Direction

Establishing typography and stylistic elements

Visual identity

Typeface: Gilroy (Regular & Bold).

Stylistic references: Suprematism and Constructivism—geometric, flat, limited color selections—applied to keep the interface clean, legible, and modern.

Proposed Experience

Personalized Tours

Personalized tours interface

Recommend routes and pieces based on interests (e.g., artist process, WIP, author’s life). Users can select preferences and receive tailored experiences that match their specific interests, making each museum visit unique.

Ticket Aggregator

Ticket aggregator interface

One place to discover exhibits, compare offers/discounts, and pre-order tickets. This solves the frustration of navigating multiple websites for different venues and ensures a seamless booking experience.

Interactive prototype

Interactive map interface

In-museum navigation with highlights for each persona’s goals (e.g., deep stories vs. playful interactions). The interactive maps help visitors navigate unfamiliar spaces confidently while calling attention to content that matches their personal preferences.

Persona-Based Features

Each feature was designed to address specific needs of our research-derived personas, ensuring the app would provide real value to different types of museum visitors.

For Sofie

  • Deep stories about artwork and artists
  • High contrast text for better readability
  • Social sharing of discoveries

For Nikolaj

  • Highlight interactive exhibits
  • Student discount filters
  • Group coordination features

For Albert

  • Behind-the-scenes content
  • Quick-purchase ticket option
  • Family-friendly tour suggestions

Outcomes

Validated Prototype

Refined through user feedback and heuristic evaluation

Clear Design Targets

Research-based priorities for addressing user pain points

Actionable Solutions

Focused backlog aligned to primary user needs

The high-fidelity prototype let us refine content, interactions, and visuals against real user feedback and heuristics, providing a tangible rendering of the final experience. Our research sharpened priorities: fix ticketing friction, connect stories between pieces, and support visitors in unfamiliar contexts. This led to a focused backlog around personalized tours, ticketing aggregation, and interactive navigation, aligned to the primary issues and persona needs.